小学生玩具的社会文化背景研究

I-Chun Hung, Tseng-Ping Chiu
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引用次数: 0

摘要

受疫情后关系等因素影响,境外留学生人数日益增多。如今,这些孩子返乡读书的时间和原因是极其多样的,经常出现在流动人口、突发事件和个案中。目前,越来越多的“国际转校生”出现在他们的家乡和祖国的教育体系中,他们在学业和人际关系上都面临着很大的困难。由于缺乏语言技能,这些孩子在回到家乡后无法成功融入教育体系。为了保护学生的学习权利,避免成为“课堂上的客人”,本研究从小学生玩具的社会文化语境入手;通过评价构建、用户旅程地图、问卷调查、定性研究中扎根理论的运用,分析和探索他们的文化背景,以及他们在游戏过程中的情绪起伏。探索儿童社会文化中所代表的对象的意义和关系,探索学龄期儿童的情感动机和产品造型偏好。它旨在了解个人情绪波动、环境和使用行为之间的关系,希望为未来的课程开发和玩具设计创造更多的可能性。本研究采用被试设计,调查120名小学生在体验玩具与学习互动融合过程中的接受水平和心理体验过程。其中,东亚留学生60人,西方留学生60人。面谈和记录分析。并从市场上电商平台上的热门玩具中,逐一筛选出20个项目进行互动玩具和体验分类,融入到对这120名小学生的研究和调查中,通过问卷调查和访谈的方式进行观察和记录。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A study on the social and cultural context of toys for primary school children
In response to the post-epidemic relationship and other factors, the number of students who transfer from abroad is increasing daily. The timing and reasons such children return to their hometown to study nowadays are extremely diverse, often appearing in the floating population, emergencies, and individual cases. At present, more and more "international transfer students" appear in the education system of their hometown and home country, and they are facing great difficulties in academic and interpersonal relationships. Because of their lack of language skills, such children cannot successfully integrate into the education system after returning to their hometowns. In order to protect students' learning rights and avoid becoming "guests in the classroom," this study starts from the social and cultural context of toys among elementary school children; Analyzed and explored their cultural background through evaluation constructs, user journey maps, questionnaires, and applied grounded theory in qualitative research, as well as their emotional ups and downs during the game. Explore objects' meaning and relationships represented in the social culture of children to explore the emotional motivation of school children and the preferences of product modeling. It aims to understand the relationship between personal emotional fluctuations, environmental and behavior of use, hoping to create more possibilities for future curriculum development and toy design. This study adopts between-subjects design to investigate the acceptance level and psychological experience process of 120 elementary school children in the process of experiencing the interactive integration of toys into learning. Among them, 60 students are Eastern Asians and 60 are Western foreign students. Interview and record analysis. And from the popular toys on the e-commerce platform on the market, 20 items were screened out one by one for the classification of interactive toys and experience , integrated into the research and investigation of these 120 elementary school children, observed and recorded through questionnaires and interviews.
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