不同树种的程序模型

Rama Hoetzlein
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引用次数: 0

摘要

树木的建模是计算机图形学中一个独特而经典的挑战。三维树木模型必须表达真实树木的形态、复杂性、结构、生长和多样性。目前最常见的3D树木建模方法包括a)基于用户的创造性建模,b)直接几何捕获,如激光雷达和摄影测量,或c)间接方法,如从图像中机器学习。这些技术通常需要大量的人力、大量的数据、大量的计算资源,或者以上任何一种。虽然有一些方法考虑直接程序生成树,但目前的模型通常需要一些人类监督来关注自然可信的变体。相反,我们的方法是为树木构建一个植物学启发的、和谐的、程序的模型,直接产生现实而多样的树木。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Procedural Model for Diverse Tree Species
The modeling of trees represents a unique and classical challenge in computer graphics. Models of 3D trees must express the form, complexity, structure, growth and diversity of real trees. Presently the most common methods for the modeling of 3D trees include a) user-based creative modeling, b) direct geometric capture such as LIDAR and photogrammetry, or c) indirect methods such as machine learning from images. These techniques often require significant human effort, large amounts of data, considerable computation resources, or any of the above. While there are methods that consider the direct procedural generation of trees, current models often require some human supervision to focus on naturally plausible variants. Instead, our approach is to construct a botanically-inspired, harmonic, procedural model for trees which directly produces realistic yet diverse trees.
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