近眼光场显示的明显分辨率增强

Xuyang Wang, Yangdong Deng, Guiju Zhang, Zhihua Wang
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引用次数: 4

摘要

光场3-D显示器通过同时向观看者提供不同视点对应的多个图像来实现立体视觉体验。当用于近眼可穿戴显示器设置时,光场显示器能够提供比传统的基于双目视差的3d显示器更丰富的深度线索。然而,问题是,在单个显示器上的多视图渲染不可避免地导致可以感知的分辨率降低。在这项工作中,我们提出了一种新的基于光线追踪的光场显示分辨率增强框架。在我们的方法中,多视图光场是用光线追踪引擎渲染的,而表观分辨率的增强是通过为每帧生成一系列专门设计的图像并以更高的刷新速率显示图像来实现的。这些图像的合成旨在产生与高分辨率图像相同的视觉感知结果。通过以类似于抗混叠的方式向每个像素发射几条光线,合成过程可以无缝地集成到光线跟踪流中。在近眼光场显示系统中实现了该算法。实验结果、理论分析和主观评价证明了所提算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Apparent resolution enhancement for near-eye light field display
Light field 3-D displays enable stereoscopic visual experience by simultaneously delivering multiple images corresponding to varying viewpoints to a viewer. When used in a near-eye wearable display setup, the light field display is able to offer a richer set of depth cues than the conventional binocular parallax based 3-D displays. The problem, however, is that the multi-view rendering on a single display inevitably leads to a reduced resolution that can be perceived. In this work, we propose a novel ray tracing based resolution enhancement framework for light field displays. In our approach, the multi-view light field is rendered with a ray-tracing engine, while the enhancement of the apparent resolution is achieved by generating a sequence of specifically designed images for each frame and displaying the images at a higher refreshing rate. The synthesis of the images is aimed to create the same visual perception results a high-resolution image does. By shooting several rays toward each pixel in a manner similar to anti-aliasing, the synthesis process can be seamlessly integrated into a ray tracing flow. The proposed algorithm was implemented on a near-eye light field display system. Experimental results as well as theoretic analysis and subjective evaluations proved the effectiveness of the proposed algorithms.
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