虚拟现实(VR)在马来西亚高等教育中的实施

Rachel Wong, P. L. Wong, Poh Wan Wong, Ching Pang Goh
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引用次数: 3

摘要

虚拟现实(VR)是一种允许用户沉浸在计算机模拟环境中的技术。它的灵活性和互动性为教育领域带来了巨大的贡献,例如让学生体验各种职业的设置,以便了解职业(Pilgrim和Pilgrim, 2016),并且只使用智能手机就可以提供视觉实地考察。本文研究了虚拟现实技术在教育领域的发展趋势,以及将虚拟现实技术融入到大学生的教育中所带来的好处。此外,本文还研究了高等教育对实施虚拟现实的接受程度及其面临的挑战。通过在线问卷(即Google表单)收集数据,收集来自不同大学的意见。综上所述,虚拟现实并不是高等教育的一种趋势,但大学生对虚拟现实的接受度很高。关键词:虚拟现实,高等教育,趋势,机遇,挑战
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Implementation of Virtual Reality (VR) in Tertiary Education in Malaysia
Virtual reality (VR) is a technology that allows users to immerse into computer-simulated environment. Its flexibility and interactivity has brought a huge contribution into the education field such as allowing students to experience the settings of various professions in order to learn about careers (Pilgrim and Pilgrim, 2016) and also provide visual field trips by only using a smartphone. This paper has been conducted to research the trend of VR in education field and the benefits for tertiary students that by integrating the VR into their education. Moreover, the acceptance levels towards the implementation of VR in tertiary education and the challenges have also been studied. A data collection has been done through online questionnaire (i.e. Google form) to gather opinions from different universities. In conclusion, VR is not a trend in tertiary education but there is a high acceptance among tertiary students to implement it. Keywords: Virtual Reality, Tertiary Education, Trend, Opportunities, Challenges
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