抢占游戏中的低效进入顺序

Rossella Argenziano, Philipp Schmidt-Dengler
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引用次数: 13

摘要

在先发制人的游戏中,玩家决定何时采取不可逆转的行动。延迟行动外生性地增加了收益,但存在先发优势。Riordan(1992)表明,在两个非对称参与人的抢占博弈中,参与人的行动效率是递减的。这为通常用于市场进入实证分析的假设提供了微观基础,即进入市场是按照盈利能力的顺序进行的。我们提供了一个反例,表明在超过两个玩家的情况下,这种直观的结果可以被逆转。我们提出了一种进入新市场的先发制人的游戏。潜在的进入者是三个不对称的公司:一个具有高进入后利润的“高效”公司和两个“低效”公司。我们证明了使均衡进入顺序不能反映效率排名的参数集是非空的,并分析了进入后利润的哪些变化保持了这种进入顺序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inefficient Entry Order in Preemption Games
In a preemption game, players decide when to take an irreversible action. Delaying the action exogenously increases payoffs, but there is an early mover advantage. Riordan (1992) shows that in a preemption game with two asymmetric players, players act in decreasing order of efficiency. This provides a microfoundation to the assumption that entry in a market occurs in the order of profitability, commonly used in the empirical analysis of market entry. We provide a counterexample showing that with more than two players this intuitive result can be reversed. We present a preemption game of entry into a new market. The potential entrants are three asymmetric firms: one “efficient” firm with high post-entry profits, and two “inefficient firms”. We show that the set of parameters such that the equilibrium entry order does not reflect the efficiency ranking is nonempty, and analyse which changes in post-entry profits preserve this entry order.
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