基于心理物理的光反射图像合成模型

F. Pellacini, J. Ferwerda, D. Greenberg
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引用次数: 273

摘要

本文基于表面光泽感知的实验研究,提出了一种新的光反射图像合成模型。为了开发该模型,我们进行了两个实验,探索用于描述光滑表面反射特性的物理参数与光滑外观的感知维度之间的关系。在第一个实验中,我们使用多维尺度技术来揭示模拟涂漆表面的光泽感知维度。在第二个实验中,我们使用幅度估计方法对这些维度进行度量,这些维度将表观光泽度的变化与表面反射率的变化联系起来。我们使用这些实验的结果来重写基于物理的光反射模型的参数,以感知术语。结果是一个新的基于心理物理学的光反射模型,其中模型的维度在感知上是有意义的,并且沿着维度的变化在感知上是一致的。我们证明了该模型可以方便地描述图形渲染应用中的表面光泽度。这项工作代表了一种开发用于图像合成的光反射模型的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward a psychophysically-based light reflection model for image synthesis
In this paper we introduce a new light reflection model for image synthesis based on experimental studies of surface gloss perception. To develop the model, we've conducted two experiments that explore the relationships between the physical parameters used to describe the reflectance properties of glossy surfaces and the perceptual dimensions of glossy appearance. In the first experiment we use multidimensional scaling techniques to reveal the dimensionality of gloss perception for simulated painted surfaces. In the second experiment we use magnitude estimation methods to place metrics on these dimensions that relate changes in apparent gloss to variations in surface reflectance properties. We use the results of these experiments to rewrite the parameters of a physically-based light reflection model in perceptual terms. The result is a new psychophysically-based light reflection model where the dimensions of the model are perceptually meaningful, and variations along the dimensions are perceptually uniform. We demonstrate that the model can facilitate describing surface gloss in graphics rendering applications. This work represents a new methodology for developing light reflection models for image synthesis.
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