一种评估可靠性对可用性影响的方法:在交互式驾驶舱中的应用

Camille Fayollas, C. Martinie, Philippe A. Palanque, Y. Déléris, J. Fabre, D. Navarre
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引用次数: 34

摘要

驾驶舱(也称为飞行甲板)是飞机的一个互动环境,使飞行员和副驾驶能够监视飞机系统并控制它们。允许机组人员通过使用键盘和光标控制单元通过显示单元控制飞机系统是基于arinc661标准的新一代驾驶舱的主要新颖之处之一。目前只有二级飞机系统使用这种交互式驾驶舱进行管理。推广到其他飞机系统将需要引入旨在确保驾驶舱中这种相互作用容错的机制。这样的机制将允许设计者考虑到新功能的安全要求。然而,这种机制可能会对乘员活动产生影响(积极的和/或消极的)。本文报道了arinc661交互式座舱领域容错机制的研究。更准确地说,本文关注的是交互系统,展示了这些容错机制(主要是冗余作为隔离和多样性,这里没有举例说明)如何影响交互系统的可用性,使机组成员的任务和他们的培训更加复杂。我们提出了一种通用的方法来分析软件交互座舱环境中可靠性和可用性之间的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Approach for Assessing the Impact of Dependability on Usability: Application to Interactive Cockpits
A cockpit (also called flight deck) is an interactive environment of an aircraft which enables both pilot and first officer to monitor the aircraft systems and to control them. Allowing the crew to control aircraft systems through display unit by using keyboard and cursor control unit is one of the main novelties in the new generation cockpits based on ARINC 661 standard. Currently only secondary aircraft systems are managed using such interactive cockpits. Generalisation to other aircraft systems would require introducing mechanisms aiming at ensuring the fault-tolerance of such interaction in cockpits. Such mechanisms would allow designers to take into account the new functions' safety requirement. However, it is possible that such mechanisms may have consequences (positive and/or negative ones) on the crew activities. This paper reports studies that have been performed on fault-tolerance mechanisms in the domain of ARINC 661 interactive cockpits. More precisely this paper focuses on interactive systems, showing how these fault-tolerance mechanisms (mainly redundancy as segregation and diversity are not exemplified here) could affect the usability of the interactive system, making both the tasks of the crew members and their training more complex. We propose a generic approach to analyse the trade-offs between dependability and usability in a software interactive cockpit environment.
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