城市环境下两种群智能MANET路由算法的评价

F. Ducatelle, G. D. Caro, L. Gambardella
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引用次数: 15

摘要

通过仿真研究了两种群智能MANET路由算法在现实城市环境中的性能。这两种算法,ANSI和AntHocNet,以不同的方式实现了群体智能范式的路由:ANSI采用反应性方法,仅在通信会话的源和目的地之间没有路由可用时才发送蚂蚁,AntHocNet集成了反应性和主动机制,算法在整个会话运行期间定期发送蚂蚁,以不断适应和改进现有路由。这两种群体智能路由算法与AODV(最先进的反应算法)和OLSR(最先进的主动算法)进行了比较。我们的目标是研究当面对城市环境的特殊性和现实世界应用的要求时,算法所采用的不同方法的有用性。为此,我们定义了一个详细而逼真的仿真设置。我们通过将节点移动限制在街道和城镇的开放空间来模拟节点的移动性,使用光线追踪方法来模拟无线电波的传播,并研究不同类型的交互数据流量模式,从SMS消息到VoIP通信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An evaluation of two swarm intelligence MANET routing algorithms in an urban environment
We study through simulation the performance of two swarm intelligence MANET routing algorithms in a realistic urban environment. The two algorithms, ANSI and AntHocNet, implement the swarm intelligence paradigm for routing in different ways: while ANSI applies a reactive approach in which ants are only sent out when no route is available between the source and destination of a communication session, AntHocNet integrates reactive and proactive mechanisms whereby the algorithm sends out ants at regular intervals during the entire duration of running sessions in order to continuously adapt and improve existing routes. The two swarm intelligence routing algorithms are compared to AODV, a state-of-the-art reactive algorithm, and OLSR, a state-of-the-art proactive algorithm. Our objective is to investigate the usefulness of the different approaches adopted by the algorithms when confronted with the peculiarities of urban environments and the requirements of real-world applications. At this aim we define a detailed and realistic simulation setup. We model node mobility by limiting node movements to the streets and open spaces of town, use a ray-tracing approach to model the propagation of radio waves, and investigate different kinds of interactive data traffic patterns, ranging from SMS messaging to VoIP communications.
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