基于效用理论的《星际之界》同伴AI

E. Lebedeva, J. A. Brown
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引用次数: 1

摘要

《Starbound》是一款很受欢迎的电子游戏,它将玩家同伴作为其功能之一,但它的AI缺乏对玩家状态、敌人状态和自己状态的感知。本研究旨在通过实现一种基于效用理论的新型伴侣AI来解决这一问题。我们开发了AI,并进行了用户研究以评估其帮助玩家的能力。战斗能力是通过衡量AI在战斗中存活的能力,以及在没有玩家互动的情况下对敌人造成伤害的能力来评估的。因此,大多数用户研究参与者并没有注意到内置AI和本研究中开发的AI之间的区别。注意到这种差异的参与者同样享受每一种类型的伴侣。然而,战斗能力测试显示,与游戏中内置的代理相比,基于效用的AI存活的时间更长,造成的伤害也更多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Companion AI for Starbound Game Using Utility Theory
Starbound is a popular video game that has player companions as one of its features, but its AI lacks awareness about the player’s state, the enemies’ state and its own. This study aims to solve it by implementing a new companion AI which is based on utility theory. The AI was developed, and the user study was conducted to evaluate its ability to assist the player. The fighting ability was assessed by measuring AI’s ability to stay alive during the battle and dealing damage to enemies without the player’s interaction. As a result, the majority of user study participants did not notice the difference between the built-in AI and the one developed in this study. The participants that noticed the difference enjoyed each type of companion in equal measure. However, the fighting ability test showed that the utility-based AI stays alive longer and deals more damage compared to the built-in agent within the game currently.
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