{"title":"使用飞溅的体绘制中的边缘保存","authors":"Jian Huang, R. Crawfis, D. Stredney","doi":"10.1145/288126.288158","DOIUrl":null,"url":null,"abstract":"The paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a nonlinear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.","PeriodicalId":167141,"journal":{"name":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Edge preservation in volume rendering using splatting\",\"authors\":\"Jian Huang, R. Crawfis, D. Stredney\",\"doi\":\"10.1145/288126.288158\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a nonlinear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.\",\"PeriodicalId\":167141,\"journal\":{\"name\":\"IEEE Symposium on Volume Visualization (Cat. No.989EX300)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Symposium on Volume Visualization (Cat. No.989EX300)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/288126.288158\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Symposium on Volume Visualization (Cat. No.989EX300)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/288126.288158","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Edge preservation in volume rendering using splatting
The paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a nonlinear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.