动作编辑工具再现日语手语化身动画的语法元素

Tsubasa Uchida, Naoki Nakatani, Taro Miyazaki, H. Kaneko, Masanori Sano
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引用次数: 0

摘要

对于母语为手语的聋哑人和重听人来说,不仅需要用字幕提供信息,还需要用手语提供信息。用手语提供信息的一种方法是使用动画化身。因此,我们开发了一个系统,利用日语到JSL的翻译和运动数据驱动的动画生成方法,从日语句子生成日本手语(JSL)化身动画。在本文中,我们提出了一个动作编辑工具,它可以通过编辑每个动作数据来形成JSL句子来调整JSL的语法元素。评价实验表明,对短语和子句边界对应的多个单词的运动速度和混合广度进行编辑,可以降低JSL虚拟人物动画理解的错误率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion Editing Tool for Reproducing Grammatical Elements of Japanese Sign Language Avatar Animation
For deaf and hard of hearing people whose native language is sign language, it is necessary to provide information not only with subtitles but also with sign language. One means of providing information in sign language is to use animated avatars. Therefore, we have developed a system that generates a Japanese Sign Language (JSL) avatar animation from Japanese sentences utilizing Japanese-to-JSL translation and a motion-data-driven animation generation method. In this paper, we propose a motion editing tool that can adjust grammatical elements of JSL by editing each motion data forming a JSL sentence. An evaluation experiment shows that editing the motion speed and blend span of multiple words corresponding to the delimitation of phrases and clauses can reduce the error rate of understanding JSL avatar animations.
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