纳入程序性房屋生成的法律规则

Nuno M. M. Rodrigues, M. Dionísio, Alexandrino Gonçalves, Luís Magalhães, João-Paulo Moura, A. Chalmers
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引用次数: 13

摘要

不同领域(例如虚拟城市设计、电子游戏和电脑动画电影)对更大、更复杂的虚拟模型的需求不断增加,这就需要能够自动生成这些模型的高效电脑算法。本文提出了一种自动生成可穿越房屋的方法,利用建筑法律规则和l -系统生成室内房间列表。该方法是通过一个框架来建立的,该框架专门用于生成2D平面图和3D模型,从而可以生成多个房屋和交互式导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incorporating legal rules on procedural house generation
The increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural legal rules and an L-system to generate a list of interior rooms. The method is established with a framework specifically conceived to generate 2D floor plans and 3D models which allow the generation of multiple houses and interactive navigation.
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