我在MOBA游戏中做错了什么?识别异常行为的挖掘模式

Olivier Cavadenti, Víctor Codocedo, Jean-François Boulicaut, Mehdi Kaytoue-Uberall
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引用次数: 32

摘要

电子竞技(eSports)的成功给电子游戏行业带来了新的挑战。电子竞技是职业玩家参加竞技联盟和锦标赛的地方。除了有趣之外,游戏对于电子竞技专业人士来说必须是困难和具有挑战性的,但对于业余爱好者来说仍然是简单和愉快的。在本文中,我们将着眼于多人在线竞技游戏(MOBA),特别是《Defense of the Ancients 2》,即我们所熟知的DOTA2。在这种情况下,一个挑战是提出数据分析方法和指标,帮助玩家提高他们的技能。我们设计了一种基于数据挖掘的方法,可以从历史行为痕迹中发现战略模式:给定一个编码预期游戏方式(规范)的模型,我们对偏离规范的模式感兴趣,这些模式可能解释玩家可以从中学习更有效的游戏方式的游戏结果。正式介绍了该方法,并证明了它适用于不同的场景。最后,我们对10000个行为游戏轨迹的数据集进行了实验评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What Did I Do Wrong in My MOBA Game? Mining Patterns Discriminating Deviant Behaviours
The success of electronic sports (eSports), where professional gamers participate in competitive leagues and tournaments, brings new challenges for the video game industry. Other than fun, games must be difficult and challenging for eSports professionals but still easy and enjoyable for amateurs. In this article, we consider Multi-player Online Battle Arena games (MOBA) and particularly, "Defense of the Ancients 2", commonly known simply as DOTA2. In this context, a challenge is to propose data analysis methods and metrics that help players to improve their skills. We design a data mining-based method that discovers strategic patterns from historical behavioral traces: Given a model encoding an expected way of playing (the norm), we are interested in patterns deviating from the norm that may explain a game outcome from which player can learn more efficient ways of playing. The method is formally introduced and shown to be adaptable to different scenarios. Finally, we provide an experimental evaluation over a dataset of 10 000 behavioral game traces.
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