Anyorbit:在虚拟环境中进行眼球追踪的轨道导航

B. Outram, Yun Suen Pai, Tanner Person, K. Minamizawa, K. Kunze
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引用次数: 14

摘要

基于注视的交互有望在控制虚拟和增强环境方面快速、直观和有效。然而,仍然缺乏可用的3D导航和观测技术。在这项工作中:1)我们引入了一种非常有优势的轨道导航技术AnyOrbit,提供了一种在虚拟环境中使用眼动来控制轨道运动中心的直观和免提的观察方法;2)该技术的多功能性通过虚拟/增强现实头戴式显示器和桌面设置中的几种控制方案和用例进行了演示,包括观察3D天文数据和观赏性运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anyorbit: orbital navigation in virtual environments with eye-tracking
Gaze-based interactions promise to be fast, intuitive and effective in controlling virtual and augmented environments. Yet, there is still a lack of usable 3D navigation and observation techniques. In this work: 1) We introduce a highly advantageous orbital navigation technique, AnyOrbit, providing an intuitive and hands-free method of observation in virtual environments that uses eye-tracking to control the orbital center of movement; 2) The versatility of the technique is demonstrated with several control schemes and use-cases in virtual/augmented reality head-mounted-display and desktop setups, including observation of 3D astronomical data and spectator sports.
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