平滑的细节层次

D. Schmalstieg, G. Schaufler
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引用次数: 50

摘要

在交互式计算机图形学中使用细节层次(lod)来避免过多的多边形使渲染硬件过载。传统方法使用一组小的离散lod,而我们引入了一类新的多边形简化:光滑lod。在数据流中编码大量的小细节可以使对象从非常粗糙的近似值逐步细化到原始的高质量表示。新方法的优点包括适合网络应用的渐进式传输和编码,任何所需质量的交互式选择,以及通过增量和无冗余编码对数据进行压缩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smooth levels of detail
Levels of detail (LODs) are used in interactive computer graphics to avoid overload of the rendering hardware with too many polygons. While conventional methods use a small set of discrete LODs, we introduce a new class of polygonal simplification: Smooth LODs. A very large number of small details encoded in a data stream allows a progressive refinement of the object from a very coarse approximation to the original high quality representation. Advantages of the new approach include progressive transmission and encoding suitable for networked applications, interactive selection of any desired quality, and compression of the data by incremental and redundancy free encoding.
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