人脸模型动画的LoD管理

H. Seo, N. Magnenat-Thalmann
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引用次数: 21

摘要

介绍了我们在虚拟环境中仿人面部模型的细节级(LoD)技术方面的工作。传统的LoD技术已经适应了简化几何模型上的面部动画。这包括几何和动画参数的优化。简化模型以基于区域的方式生成,考虑到每个区域的流动性。将动画过程分解为两个子过程,并对每个子过程进行优化。在最小可感知动作(MPA)级优化中,对多级动画模型设计了层次结构。通过减少控制点的数量,简化了变形水平。在运行时,结合几何级别的视点信息选择动画级别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LoD management on animating face models
Presents our work on a level-of-detail (LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow facial animation on simplified geometric models. This includes the optimization of both geometric and animation parameters. Simplified models are generated in a region-based manner, considering the mobility of each region. The animation process is decomposed into two sub-processes, and each step is optimized. In the MPA (minimum perceptible action) level optimization, a hierarchical structure is devised for the multi-level animation model. The deformation level is simplified by reducing the number of control points. At run-time, the animation level is selected in combination with viewpoint information at the geometric level.
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