并行体渲染使用PC图形硬件

Marcelo Magallón, M. Hopf, T. Ertl
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引用次数: 36

摘要

本文描述了一种架构,可以使用现成的图形硬件和高速网络设备进行分布式体绘制。几台pc使用OpenGL接口驱动多个图形加速板。这些卡的帧缓冲器被读回来,并混合在一起,在一台作为前端工作的PC上进行最终呈现。我们解释了可达到的帧率是如何受到网络传输速度的限制的,以及必须将几个图像混合在一起所隐含的开销。使用四个图形卡的初始实现实现了与高性能可视化系统相似的帧率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parallel volume rendering using PC graphics hardware
The paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accelerator boards using an OpenGL interface. The frame buffers of the cards are read back and blended together for final presentation on a single PC working as front end. We explain how the attainable frame rates are limited by the transfer speeds over the network as well as the overhead implied by having to blend several images together. An initial implementation using four graphic cards achieves frame rates similar to those of high performance visualization systems.
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