多目标物理旅行商问题的宏行为蒙特卡罗树搜索和启发式路径规划

E. Powley, D. Whitehouse, P. Cowling
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引用次数: 18

摘要

本文描述了我们在IEEE CIG 2013会议上参加多目标物理旅行推销员问题(mo - pstp)竞赛的情况。MO-PTSP将经典的旅行推销员问题与在二维平面上驾驶模拟宇宙飞船的任务结合在一起,要求控制器最小化所花费的时间、燃料消耗和造成的损害这三个目标。我们在之前的(单目标)PTSP比赛中获胜的基础上,参加了MO-PTSP比赛。该控制器由两个关键部分组成:使用经典TSP解算器的预规划阶段,该解算器具有考虑问题物理性质的路径成本度量,以及使用蒙特卡罗树搜索(MCTS)的转向控制器,该控制器具有宏观动作(重复动作),深度限制和非终端状态的启发性适应度函数。我们证明,通过修改这两个适应度函数,我们可以在MO-PTSP中产生有效的行为,而无需对整体架构进行重大修改。控制器使用的适应度函数有几个参数,必须设置这些参数以确保最佳性能。考虑到参数的数量和优化控制器以满足搜索空间中多个目标的难度,这比在回合制游戏(如围棋)中遇到的要大很多个数量级,我们表明,手动调整参数不足以完成这项任务。我们提出了一种使用协方差矩阵自适应进化策略(CMA-ES)算法的自动参数调谐方法,该方法产生的参数设置支配着我们的手动调谐参数。此外,我们还表明,通过检测控制器何时陷入质量较差的局部最优并通过切换到备用适应度函数来逃脱,可以提高使用手动调谐参数的控制器的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem
This paper describes our entry to the Multiobjective Physical Travelling Salesman Problem (MO-PTSP) competition at the IEEE CIG 2013 conference. MO-PTSP combines the classical Travelling Salesman Problem with the task of steering a simulated spaceship on the 2-D plane, requiring that the controller minimises the three objectives of time taken, fuel consumed and damage incurred. Our entry to the MO-PTSP competition builds upon our winning entry to the previous (single-objective) PTSP competitions. This controller consists of two key components: a pre-planning stage using a classical TSP solver with a path cost measure that takes the physics of the problem into account, and a steering controller using Monte Carlo Tree Search (MCTS) with macro-actions (repeated actions), depth limiting and a heuristic fitness function for nonterminal states. We demonstrate that by modifying the two fitness functions we can produce effective behaviour in MO-PTSP without the need for major modifications to the overall architecture. The fitness functions used by our controller have several parameters, which must be set to ensure the best performance. Given the number of parameters and the difficulty of optimising a controller to satisfy multiple objectives in a search space which is many orders of magnitude larger than that encountered in a turn-based game such as Go, we show that informed hand tuning of parameters is insufficient for this task. We present an automatic parameter tuning method using the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) algorithm, which produced parameter settings that dominate our hand tuned parameters. Additionally we show that the robustness of the controller using hand tuned parameters can be improved by detecting when the controller is trapped in a poor quality local optimum and escaping by switching to an alternate fitness function.
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