基于本体的普适游戏学习系统需求定义方法研究

Yemna Mejbri, Maha Khemaja, K. Raies
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引用次数: 1

摘要

由于基于普适游戏的学习系统(pgbls)被认为是一种技术增强型学习系统,因此提高其开发过程变得非常重要。尽管移动设备和无线网络通信技术日益普及,但由于服务运行的高度动态环境所产生的问题,用户需求的满足尤其具有挑战性。本文提出了一个语义模型驱动的需求工程过程,以改进pgbls的开发。该模型基于需求本体(RO),作为一种强大的形式体系,以帮助需求分析人员在pgbls动态上下文中实现不断变化的需求。在这样的环境中,分析人员必须建立需求的相对优先级,以解决冲突的请求。针对这一问题,提出了一种需求分析技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a new requirements' definition methodology using ontologies for Pervasive Games Based Learning Systems
Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.
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