Sriram N Rao, S. Prapulla, G. Shobha, Shivani Hariprasad, Maghup Gupta, Sai Aneesh Reddy
{"title":"利用虚拟现实技术提高脑机接口应用的有效性","authors":"Sriram N Rao, S. Prapulla, G. Shobha, Shivani Hariprasad, Maghup Gupta, Sai Aneesh Reddy","doi":"10.1109/CSITSS47250.2019.9031021","DOIUrl":null,"url":null,"abstract":"Noninvasive brain-computer interface (BCI) uses data from electroencephalographic (EEG) sensors to train a model using machine learning and pattern detection algorithms to recognize certain patterns. These patterns correspond to a command to an actuator like wheels of a wheelchair, keyboard or mouse. Virtual reality is used to make a virtual environment (VE) where the users can control virtual objects. BCI generated commands can be used to control the virtual objects with a suitable interface. Unity 3D software provides the interface and the VE. The noninvasive nature of input collection makes the input prone to noise and error. The user needs considerable amount of training to learn to control the wheelchair efficiently. This training is done in a VE where the user controls a virtual wheelchair. The accuracy of wheelchair control before and after training in the VE is compared. It is observed that the user can control the physical wheelchair with better accuracy after training in the VE.","PeriodicalId":236457,"journal":{"name":"2019 4th International Conference on Computational Systems and Information Technology for Sustainable Solution (CSITSS)","volume":"40 7 Pt 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Using virtual reality to boost the effectiveness of brain-computer interface applications\",\"authors\":\"Sriram N Rao, S. Prapulla, G. Shobha, Shivani Hariprasad, Maghup Gupta, Sai Aneesh Reddy\",\"doi\":\"10.1109/CSITSS47250.2019.9031021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Noninvasive brain-computer interface (BCI) uses data from electroencephalographic (EEG) sensors to train a model using machine learning and pattern detection algorithms to recognize certain patterns. These patterns correspond to a command to an actuator like wheels of a wheelchair, keyboard or mouse. Virtual reality is used to make a virtual environment (VE) where the users can control virtual objects. BCI generated commands can be used to control the virtual objects with a suitable interface. Unity 3D software provides the interface and the VE. The noninvasive nature of input collection makes the input prone to noise and error. The user needs considerable amount of training to learn to control the wheelchair efficiently. This training is done in a VE where the user controls a virtual wheelchair. The accuracy of wheelchair control before and after training in the VE is compared. It is observed that the user can control the physical wheelchair with better accuracy after training in the VE.\",\"PeriodicalId\":236457,\"journal\":{\"name\":\"2019 4th International Conference on Computational Systems and Information Technology for Sustainable Solution (CSITSS)\",\"volume\":\"40 7 Pt 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 4th International Conference on Computational Systems and Information Technology for Sustainable Solution (CSITSS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSITSS47250.2019.9031021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 4th International Conference on Computational Systems and Information Technology for Sustainable Solution (CSITSS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSITSS47250.2019.9031021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Using virtual reality to boost the effectiveness of brain-computer interface applications
Noninvasive brain-computer interface (BCI) uses data from electroencephalographic (EEG) sensors to train a model using machine learning and pattern detection algorithms to recognize certain patterns. These patterns correspond to a command to an actuator like wheels of a wheelchair, keyboard or mouse. Virtual reality is used to make a virtual environment (VE) where the users can control virtual objects. BCI generated commands can be used to control the virtual objects with a suitable interface. Unity 3D software provides the interface and the VE. The noninvasive nature of input collection makes the input prone to noise and error. The user needs considerable amount of training to learn to control the wheelchair efficiently. This training is done in a VE where the user controls a virtual wheelchair. The accuracy of wheelchair control before and after training in the VE is compared. It is observed that the user can control the physical wheelchair with better accuracy after training in the VE.