点画和轮廓绘制几何图像空间

Xiaoru Yuan, Minh X. Nguyen, N. Zhang, Baoquan Chen
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引用次数: 20

摘要

我们提出了一种新颖的非真实感渲染方法,该方法在几何图像域中执行所有操作。首先对输入的几何模型进行全局保形参数化,生成相应的几何图像。然后在几何图像域中计算笔画和轮廓。几何图像空间提供了现有图像空间和对象空间方法的综合优势。它允许我们利用二维图像的规律性,但仍然有充分的访问对象的几何信息。可以利用广泛的图像处理工具来协助各种操作,以实现具有一致性的非真实感渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stippling and silhouettes rendering in geometry-image space
We present a novel non-photorealistic rendering method that performs all operations in a geometry-image domain. We first apply global conformal parameterization to the input geometry model and generate corresponding geometry images. Strokes and silhouettes are then computed in the geometry-image domain. The geometry-image space provides combined benefits of the existing image space and object space approaches. It allows us to take advantage of the regularity of 2D images and yet still have full access to the object geometry information. A wide range of image processing tools can be leveraged to assist various operations involved in achieving non-photorealistic rendering with coherence.
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