通过基于草图的交互增强角色姿势

Simone Barbieri, Nicola Garau, Wenyu Hu, Zhidong Xiao, Xiaosong Yang
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引用次数: 4

摘要

素描作为最直观、最强大的2D设计方法已经被艺术家们使用了几十年。然而,由于将2D线条绘制解释为3D的困难,它并没有完全集成到当前的3D动画管道中。在过去几年中,已经提出了几项成功的人物素描研究,例如动作线[Guay等人,2013]和素描抽象[Hahn等人,2015]。然而,这两种方法都需要动画师手动给出一些初始设置来解决相应的问题。本文提出了一种新的基于草图的人物造型系统,该系统更加灵活高效。它比[Hahn et al. 2015]中的系统需要更少的用户输入。无论草图代表骨架结构还是形状轮廓,角色都可以很容易地摆出姿势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing character posing by a sketch-based interaction
Sketch as the most intuitive and powerful 2D design method has been used by artists for decades. However it is not fully integrated into current 3D animation pipeline as the difficulties of interpreting 2D line drawing into 3D. Several successful research for character posing from sketch has been presented in the past few years, such as the Line of Action [Guay et al. 2013] and Sketch Abstractions [Hahn et al. 2015]. However both of the methods require animators to manually give some initial setup to solve the corresponding problems. In this paper, we propose a new sketch based character posing system which is more flexible and efficient. It requires less input from the user than the system from [Hahn et al. 2015]. The character can be easily posed no matter the sketch represents a skeleton structure or shape contours.
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