在空间和时间上移动虚拟代理

Gabriel Fonseca Silva, P. Knob, Douglas A. Schlatter, C. G. Johansson, S. Musse
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引用次数: 2

摘要

本文在Bianco模型的基础上,提出了一种适用于人群仿真中快进agent的自适应算法,使我们能够及时准确地快进agent。除了能够从一个位置跳到另一个位置之外,智能体还能够保持在自己的轨道内,这意味着,新位置的计算考虑了智能体在没有快进的情况下将遵循的原始全局路径。在计算新位置时,还会考虑周围的障碍物和其他代理。此外,我们还在agent上加入了个性元素,这会影响他们的行为,并且在跳跃到未来的时间和空间时也会考虑到这一点。我们进行了一些实验来验证我们的模型,结果表明它确实能够在一致的时间内将代理从一个位置快速推进到另一个位置,在避免碰撞的同时坚持给定的全局路径。最后,我们给出了一个用例,表明我们的方法可以适用于“战争迷雾”系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Moving Virtual Agents Forward in Space and Time
This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides being able to jump from one position to another, agents are able to stay inside their track, it means, the new position is calculated taking into account the original global path the agent would follow, if not being fast-forwarded. Obstacles and other agents around are also taken into account when calculating the new position. In addition, we included a personality aspect on agents, which affect their behaviors and, also, be taken into account when jumping to a future time and space. We conducted some experiments to validate our model, which shows that it was able to indeed fast forward agents from a position to another, in a coherent time, sticking to a given global path while avoiding collisions. Finally, we present a use case, showing that our method can fit inside a “Fog of War” system.
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