UbiWorld:一个集虚拟现实、超级计算和设计于一体的环境

M. Papka, R. Stevens
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引用次数: 32

摘要

只提供摘要形式。UbiWorld是一个将普适计算(Ubicomp)与使用虚拟现实进行快速原型设计的概念联系在一起的概念。我们的目标是开发一个环境,在这个环境中,人们可以探索Ubicomp类型的概念,而不必构建真正的Ubicomp硬件。其基本概念是使用分布式广域异构计算技术扩展虚拟世界中的对象模型,为虚拟现实对象提供复杂的网络和处理能力。从CAVE/sup TM/系列显示设备开始,我们将用于构建30个对象的工具集成到现有库中。然后,使用这些对象作为模型,我们可以在其中嵌入新的信息技术。然后计划通过细粒度异构计算技术将虚拟对象与远程计算机耦合,为建模对象提供Ubicomp行为和功能。我们将流程定义的行为与30个对象紧密耦合,并将这些对象放置在房间中,创建一个共享的虚拟世界,用户可以在其中尝试使用虚拟设备。世界上每个对象的行为都由运行在网络上某处的程序控制。在实际对象中,这种行为可能是由本地计算机提供的,也可能是由本地计算机和远程处理器或数据库的网络连接的组合提供的。这些“行为”进程能够使用共享协议(UbiWorldcomm)相互通信。这些对象也直接受到与虚拟世界和用户交互的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UbiWorld: an environment integrating virtual reality, supercomputing and design
Summary form only given. UbiWorld is a concept that ties together the notion of ubiquitous computing (Ubicomp) with that of using virtual reality for rapid prototyping. The goal is to develop an environment where one can explore Ubicomp-type concepts without having to build real Ubicomp hardware. The basic notion is to extend object models in a virtual world using distributed wide-area heterogeneous computing technology to provide complex networking and processing capabilities to virtual reality objects. Starting with the CAVE/sup TM/ family of display devices, we integrate tools for the construction of 30 objects into the existing library. Then, using these objects as models, we can embed new information technology within them. The plan is then to couple the virtual objects to remote computers via fine-grain heterogenous computing technology to provide Ubicomp behavior and functionality to the modeled objects. We tightly couple the process-defined behavior with the 30 objects and place these objects into rooms, creating a shared virtual world where users can experiment with using the virtual devices. Each object in the world has its behavior controlled by a program running some place on the network. This behavior could be one that in the real object would be provided by a local computer or by a combination of local computer and network connection to remote processors or databases. These "behavior" processes are able to communicate with each other using a shared protocol (UbiWorldcomm). These object also react and are influenced directly by interactions with the virtual world and users.
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