基于体验式学习周期的沉浸式虚拟现实平台开发——以火灾防灾教育为例

Sung-Chiang Lin, Tsung-Ju Lee, Hsien-Wei Wang, Hung-Chang Chan
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引用次数: 3

摘要

学习者的动机通常是成功学习过程的必要条件,它与游戏设计的特征(如目标、规则、竞争、挑战、幻想和乐趣)呈正相关。本研究开发了一种沉浸式虚拟现实设备HTC Vive,作为火灾防灾教育的学习工具。它是根据EFM模型的设计原则和实验学习周期的学习定理开发的基于数字游戏的学习系统。结果显示,超过70%的学生认为使用虚拟现实平台可以增加学习兴趣,对学习有帮助。既增强了学生学习防灾素养的动力,又提供了探索火灾应对知识的兴趣。最后,本研究对此类学习计划提出建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing the Immersion Virtual Reality Platform Based on Experiential Learning Cycle - Using Fire Disaster Prevention Education as an Example
Learners' motivation is usually a necessary condition for successful learning process and it is positively correlated with the characteristics of the design of the game, such as goals, rules, competition, challenge, fantasy and fun. In this study, an immersive virtual reality device, HTC Vive, was developed as a learning tool for fire disaster prevention education. It is a digital game-based learning system which was developed based on the design principles of EFM model and the learning theorem of experimental learning cycle. The results show that more than 70% of students believe that using the platform of virtual reality can increase learning interest and is helpful for learning. It not only enhances students' motivation to learn disaster prevention literacy, but also provides interests of exploring knowledge of fire response. Finally, this study provides suggestions on this kind of learning programs.
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