对围棋开局演化方法的研究

G. Kendall, R. Yaakob, P. Hingston
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引用次数: 12

摘要

围棋可以分为三个阶段;开场,中场,最后一局。在本文中,通过进化策略进化的进化神经网络被用于开发游戏的开局策略。围棋通常在三种不同大小的棋盘上进行,即9/spl乘以/9,13/spl乘以/13和19/spl乘以/19。19/spl倍/19的棋盘是比赛的标准尺寸,但9/spl倍/9和13/spl倍/13的棋盘通常被经验不足的玩家或更快的游戏使用。这个作品着重于开口,使用了一个13/spl × 13的板子。前馈神经网络玩家与静态玩家(Gondo)在前30步中进行对抗。然后Gondo扮演两名玩家的角色,完成剩下的游戏。提出了两个实验,表明学习正在发生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An investigation of an evolutionary approach to the opening of Go
The game of Go can be divided into three stages; the opening, the middle, and the end game. In this paper, evolutionary neural networks, evolved via an evolutionary strategy, are used to develop opening game playing strategies for the game. Go is typically played on one of three different board sizes, i.e., 9/spl times/9, 13/spl times/13 and 19/spl times/19. A 19/spl times/19 board is the standard size for tournament play but 9/spl times/9 and 13/spl times/13 boards are usually used by less-experienced players or for faster games. This work focuses on the opening, using a 13/spl times/13 board. A feed forward neural network player is played against a static player (Gondo), for the first 30 moves. Then Gondo takes the part of both players to play out the remainder of the game. Two experiments are presented which indicate that learning is taking place.
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