数字声音去定位作为新颖身体玩法的游戏机制

John Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell
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引用次数: 3

摘要

这篇文章描述了一种消耗游戏机制,涉及玩家对对手声音定位能力的部分控制。我们是通过设计和测试《The Boy and The Wolf》游戏而形成这一理念的。在这款游戏中,我们将视觉剥夺与玩家身体运动和声音之间的位置差异结合在一起。这促进了激烈的游戏玩法,支持了玩家的创造力和观众的参与度。我们通过对游戏的观察和分析,提供了一系列经验教训,以帮助我们利用声音和动作之间的差异来设计引人入胜的身体游戏。此外,我们描述了我们打算在这一领域的未来探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play
This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
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