实时人体图形控制使用跟踪斑点

S. Yonemoto, Hiroshi Nakano, R. Taniguchi
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引用次数: 8

摘要

本文介绍了一种基于视觉的人体运动控制方法。我们的目的是将现实世界中的人类运动无缝映射到虚拟环境中。为了使计算系统适合用户,我们开发了一种基于视觉的人体运动分析和合成方法。人体运动分析方法是通过斑点跟踪实现的,而运动合成方法侧重于从有限数量的斑点生成逼真的运动。这种综合方法是利用物理约束和其他约束来实现的。为了实现更真实的运动合成,我们在合成方法中引入了附加约束。我们通过分析真实的动作捕捉数据估计了良好的约束条件。作为一个PUI应用,我们已经将这些方法应用于三维实时交互,如三维直接操作接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time human figure control using tracked blobs
This paper describes a vision based human figure motion control. Our purpose is to do seamless mapping of human motion in the real world into virtual environments. With the aim of making computing systems suited for users, we have developed a vision based human motion analysis and synthesis method. The human motion analysis method is implemented by blob tracking, and the motion synthesis method is focused on generating realistic motion from a limited number of blobs. This synthesis method is realized by using physical constraints and the other constraints. In order to realize more realistic motion synthesis, we introduce additional constraints in the synthesis method. We have estimated good constraints by analyzing real motion capture data. As a PUI application, we have applied these methods to real-time 3D interaction such as 3D direct manipulation interfaces.
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