云的目视模拟

G. Gardner
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引用次数: 176

摘要

云给标准的计算机图像生成技术带来了严重的问题,因为云没有明确的表面和边界。此外,云含有不同程度的半透明,其无定形结构可以随时间变化。虽然云模拟的几种方法已经产生了令人印象深刻的结果,但它们依赖于复杂的数学模型,这对单个图像产生了很高的计算成本。本文描述了一种利用简单的平面和曲面进行云模拟的新方法,其表面的阴影和半透明由数学纹理函数调制。这种方法代表了云的外观,具有足够的真实感,用于广泛的视觉模拟,但这样做需要合理的计算成本,允许在小型微型计算机上生成图像序列。此外,云模型可以以一种直接的方式构建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual simulation of clouds
Clouds present serious problems to standard computer image generation techniques because clouds do not have well-defined surfaces and boundaries. In addition, clouds contain varying degrees of translucence, and their amorphous structure can change with time. Although several approaches to cloud simulation have produced impressive results, they have relied on complex mathematical models which produce high computation costs for a single image.This paper describes a new approach to cloud simulation using simple planar and curved surfaces whose surface shading and translucence are modulated by a mathematical texturing function. This approach represents the appearance of clouds with enough realism for a wide range of visual simulation but does so at a reasonable computational cost, allowing the generation of sequences of images on small minicomputers. In addition, the cloud model can be constructed in a straightforward manner.
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