将2D输入映射到3D沉浸式空间增强现实

M. Marner, Ross T. Smith, B. Thomas
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引用次数: 7

摘要

这张海报展示了视点光标,这是一种将2D用户输入从移动电话、轨迹球或电脑鼠标映射到3D多投影仪空间增强现实系统的技术。虽然诸如此类的输入设备无处不在,使它们成为空间增强现实的明显选择,但它们的2D特性使它们难以使用。现有的虚拟现实技术依赖于用户眼前的显示器来放置虚拟信息。沉浸式空间增强现实系统允许用户使用投影仪的任意位置,从任何角度体验投影的虚拟信息并与之交互。通过将2D输入映射到用户视图前面的平面,Viewpoint Cursor解决了这些问题。然后使用光线投射来找到光标在场景中的3D位置,然后使用投影系统进行投影。跟踪用户的位置,并相应地重新映射输入,从而产生与用户期望相匹配的2D输入,而不管他们的位置如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mapping 2D input to 3D immersive spatial augmented reality
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmented reality systems. While the ubiquity of input devices such as these make them obvious choices for spatial augmented reality, their 2D nature makes them difficult to use. Existing VR techniques rely on a display in front of the user's eyes on which to place virtual information. Immersive spatial augmented reality systems allow users to experience and interact with projected virtual information from any angle, using arbitrary placement of projectors. Viewpoint Cursor addresses these issues by mapping 2D input to a plane in front of the user's view. Ray casting is then used to find the 3D location for the cursor in the scene, which is then projected using the projection system. The user's position is tracked, with the input remapped accordingly, resulting in 2D input that matches what the user expects, regardless of their location.
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