gpu上基于bfs的快速三角形计数

Leyuan Wang, John Douglas Owens
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引用次数: 10

摘要

本文提出了一种在gpu上计算三角形计数的新方法。与以前的图形匹配公式不同,我们的方法是基于bfs的,通过以全源bfs方式遍历图形,因此可以以大规模并行的方式映射到gpu上。我们的实现使用Gunrock编程模型,并与之前的最先进的工作相比,在运行时和内存消耗方面评估我们的实现。我们维持了接近10 GTEPS的峰值每秒遍历边缘(TEPS)速率。我们的算法是所有现有GPU实现中最具可扩展性和并行性的,并且优于所有现有的CPU分布式实现。这项工作特别侧重于利用我们在2019年子图同构图挑战赛的三角形计数问题上的实现,展示了比2018年冠军3.84 \times $的几何平均加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast BFS-Based Triangle Counting on GPUs
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in a massively parallel fashion. Our implementation uses the Gunrock programming model and we evaluate our implementation in runtime and memory consumption compared with previous state-of-the-art work. We sustain a peak traversed-edges-per-second (TEPS) rate of nearly 10 GTEPS. Our algorithm is the most scalable and parallel among all existing GPU implementations and also outperforms all existing CPU distributed implementations. This work specifically focuses on leveraging our implementation on the triangle counting problem for the Subgraph Isomorphism Graph Challenge 2019, demonstrating a geometric mean speedup over the 2018 champion of $3.84 \times $.
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