重新赋予强大的想法:设计师在无处不在的技术时代的使命

Paulo Blikstein
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引用次数: 2

摘要

全民素质教育是人类的一项新事业。几十年前,主流观点认为只有一小部分精英需要高等教育,而职业培训对其他人来说就足够了。教育所有不同学科的学生的需要——其中许多学科相当复杂和先进——产生了现有教育系统无法满足的要求。科技一直被吹捧为满足这些新需求的一个答案,但到目前为止,它未能逃脱一个世纪以来膨胀预期的循环。作为互动技术和环境的设计者,我们的使命对于走出这个循环至关重要,但这需要我们的社区做出令人信服的论证,即教育中的技术不仅仅是传递媒介,而是以多种方式扩展人类认知的人工制品。计算媒体的适应性使学生能够认识到认识论的多样性,这使学生能够以动机和参与将他们的想法和项目具体化。因此,为所有学生提供丰富的教育体验的目标将取决于我们设计设备、环境和活动的能力,这些设备、环境和活动接受儿童的多种认识论资源和启发式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reempowering powerful ideas: designers' mission in the age of ubiquitous technology
The project of universal, highquality education is a new human endeavor. Not many decades ago, the mainstream view was that only a small elite required advanced education, and vocational training would suffice for everyone else. The need to educate all students in very different disciplinesmany of them quite complex and advancedis generating demands that the extant educational system cannot meet. Technology has been touted as one answer to these new demands, but has failed so far to escape a centuryold cycle of inflated expectations. Our mission as designers of interactive technologies and environments is crucial to move out of this cycle, but it will require our community to make a convincing argument that technologies in education are not simply delivery media, but artifacts that extend human cognition in multiple ways. The adaptivity of computational media enables an acknowledgement of epistemological diversity which enables students to concretize their ideas and projects with motivation and engagement. Thus, the goal of providing rich educational experiences for all students will depend upon our ability to design devices, environments, and activities that are accepting of children's multiple epistemological resources and heuristics.
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