通过演练设计训练场景

John E. Mears, C. Hughes, J. M. Moshell
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引用次数: 1

摘要

提出了一种名为PROSPR的“预演式”系统,旨在帮助程序培训材料的作者。虽然PROSPR是一个原型,但它展示了程序训练背景下按排练编程范式的实用性。面向对象的方法帮助程序员和作者支持现实世界中的对象及其在模拟中的表示之间的心理模型。图形界面允许创建的程序成为一个动态的世界,学生可以与图形表示进行交互,就好像它们本身就是实际对象一样。目前,该系统最适合用于通过一系列刺激-反应对组成的程序来训练学生。学员的每个正确动作都会触发下一个模拟屏幕事件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing training scenarios by rehearsal
A 'rehearsal style' system called PROSPR, designed to aid authors of procedural training material, is presented. While PROSPR is a prototype, it demonstrates the utility of the programming-by-rehearsal paradigm within the context of procedural training. The object-oriented approach helps the programmer and the author to support the mental models between real-world objects and their representations in simulation. The graphical interface allows the procedures created to become a dynamic world where a student can interact with graphical representations as if they were actual objects themselves. Presently the system is best used to train students in procedures which consist of a series of stimulus-response pairs. Each correct trainee action triggers the next simulated screen event.<>
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