复杂声环境的实时合成

S. Foster, E. Wenzel, R. M. Tayior
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引用次数: 48

摘要

本文描述了一些最近的努力,以“呈现”复杂的声场,听众在一个环境中所经历的。它代表了早期尝试的延伸,即通过耳机合成外化的三维声音线索,使用非常高速的信号处理器Convolvotron (Wenzel等人,1988)。合成技术包括在消声室中测量个体受试者耳道中大量等距位置的头部相关传递函数(hrtf),以数字方式产生刺激(Wightman & Kistler, 1989)。这种技术的优势在于,它保留了整个刺激频谱中听觉差异的复杂模式,从而捕获了耳廓、头部、肩膀和躯干过滤的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real Time Synthesis of Complex Acoustic Environments
This paper describes some recent efforts to "render" the complex acoustic field experienced by a listener within an environment. It represents an extension of earlier attempts to synthesize externalized, threedimensional sound cues over headphones using a very high-speed, signal processor, the Convolvotron (Wenzel, et al., 1988). The synthesis technique involves the digital generation of stimuli using HeadRelated Transfer Functions (HRTFs) measured in the ear canals of individual subjects for a large number of equidistant kcations in an anechoic chamber (Wightman & Kistler, 1989). The advantage of this technique is that it preserves the complex pattern of interaural differences over the entire spectrum of the stimulus, thus capturing the effects of filtering by the pinnae, head, shoulders, and torso.
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