体积采样的不透明度加权颜色插值

C. Wittenbrink, T. Malzbender, Michael E. Goss
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引用次数: 87

摘要

体绘制从采样的体积数据创建图像。体绘制的计算密集型特性推动了算法优化的研究。一个重要的速度优化是使用预分类和预分割。作者演示了一个伪影,当从预分类或预着色的颜色和不透明度值分别插值时产生。这种方法是有缺陷的,会导致可见的工件。他们提出了一种改进的技术,不透明度加权颜色插值,评估RMS误差改进,硬件和算法效率,并演示了改进。分析表明,对于某些体积分类器,不透明度加权颜色插值准确地再现了基于材料的插值结果,具有预分类的效率。该技术也可能对不透明纹理映射多边形的绘制产生广泛的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Opacity-weighted color interpolation for volume sampling
Volume rendering creates images from sampled volumetric data. The compute intensive nature of volume rendering has driven research in algorithm optimization. An important speed optimization is the use of preclassification and preshading. The authors demonstrate an artifact that results when interpolating from preclassified or preshaded colors and opacity values separately. This method is flawed, leading to visible artifacts. They present an improved technique, opacity-weighted color interpolation, evaluate the RMS error improvement, hardware and algorithm efficiency, and demonstrated improvements. They show analytically that opacity-weighted color interpolation exactly reproduces material based interpolation results for certain volume classifiers, with the efficiencies of preclassification. The proposed technique may also have broad impact on opacity-texture-mapped polygon rendering.
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