交互式碰撞检测的基准测试框架

M. Woulfe, M. Manzke
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引用次数: 14

摘要

碰撞检测是跨越无数领域的应用程序的重要组成部分,但是开发人员没有办法分析他们的碰撞检测算法在可能遇到的各种场景中的适用性。为了纠正这一点,我们提出了一个交互式碰撞检测基准测试框架,该框架由单个通用基准测试组成,可以使用许多参数进行调整,以创建大范围的实际基准测试。该框架允许算法开发人员在广泛的测试空间中测试其算法的有效性,并允许交互式应用程序开发人员重新创建其应用程序场景并快速确定最适合的算法。为了演示我们的框架的实用性,我们对其进行了调整,使其与Bullet Physics SDK提供的三种碰撞检测算法一起工作。我们的结果表明,那些通常被认为提供最佳性能的算法并不总是正确的选择。这表明,传统智慧不能依赖于选择碰撞检测算法,我们的基准测试框架满足了碰撞检测社区的重要需求。该框架已经开源,因此开发人员不必重新编程框架来测试他们自己的算法,从而允许跨不同算法的一致结果并减少开发时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework for benchmarking interactive collision detection
Collision detection is a vital component of applications spanning myriad fields, yet there exists no means for developers to analyse the suitability of their collision detection algorithms across the spectrum of scenarios that could be encountered. To rectify this, we propose a framework for benchmarking interactive collision detection, which consists of a single generic benchmark that can be adapted using a number of parameters to create a large range of practical benchmarks. This framework allows algorithm developers to test the validity of their algorithms across a wide test space and allows developers of interactive applications to recreate their application scenarios and quickly determine the most amenable algorithm. To demonstrate the utility of our framework, we adapted it to work with three collision detection algorithms supplied with the Bullet Physics SDK. Our results demonstrate that those algorithms conventionally believed to offer the best performance are not always the correct choice. This demonstrates that conventional wisdom cannot be relied on for selecting a collision detection algorithm and that our benchmarking framework fulfils a vital need in the collision detection community. The framework has been made open source, so that developers do not have to reprogram the framework to test their own algorithms, allowing for consistent results across different algorithms and reducing development time.
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