{"title":"残疾和游戏-无障碍之外的考虑","authors":"Katta Spiel","doi":"10.1145/3505270.3558356","DOIUrl":null,"url":null,"abstract":"Accessibility has become a hot topic for games researchers in recent years. Increasing the base of players and creating increased functional accessibility to experiences have been on the forefront of efforts in that regard. In this Masterclass, I invite researchers to become familiar with models of disability governing different paradigms in the design of accessible technologies and how to enthusiastically create justice oriented access to games and playful experiences.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Disability and Play – What to consider beyond accessibility\",\"authors\":\"Katta Spiel\",\"doi\":\"10.1145/3505270.3558356\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Accessibility has become a hot topic for games researchers in recent years. Increasing the base of players and creating increased functional accessibility to experiences have been on the forefront of efforts in that regard. In this Masterclass, I invite researchers to become familiar with models of disability governing different paradigms in the design of accessible technologies and how to enthusiastically create justice oriented access to games and playful experiences.\",\"PeriodicalId\":375705,\"journal\":{\"name\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3505270.3558356\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558356","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Disability and Play – What to consider beyond accessibility
Accessibility has become a hot topic for games researchers in recent years. Increasing the base of players and creating increased functional accessibility to experiences have been on the forefront of efforts in that regard. In this Masterclass, I invite researchers to become familiar with models of disability governing different paradigms in the design of accessible technologies and how to enthusiastically create justice oriented access to games and playful experiences.