残疾和游戏-无障碍之外的考虑

Katta Spiel
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引用次数: 1

摘要

近年来,可访问性已成为游戏研究者的热门话题。在这方面,增加玩家基础和增加游戏体验的功能易用性是最重要的工作。在这堂大师课上,我邀请研究人员熟悉在无障碍技术设计中控制不同范式的残疾模型,以及如何热情地创造以正义为导向的游戏和有趣体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Disability and Play – What to consider beyond accessibility
Accessibility has become a hot topic for games researchers in recent years. Increasing the base of players and creating increased functional accessibility to experiences have been on the forefront of efforts in that regard. In this Masterclass, I invite researchers to become familiar with models of disability governing different paradigms in the design of accessible technologies and how to enthusiastically create justice oriented access to games and playful experiences.
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