交互式键盘终端的设计理念

M. Klerer, F. Grossman, Charles H. Amann
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引用次数: 2

摘要

Klerer- May编程系统的基本版本已经在哥伦比亚大学哈德逊实验室在离线模式下运行了近四年,在在线模式下运行了两年。该系统[1- 3]允许使用正常的二维数学表达式和灵活的语言形式进行编程。在科学应用领域,这种语言方法允许更快的总吞吐量,也就是说,与传统的类似fortran的语言相比,在编程或调试特定问题上花费的时间更少。它还为扩展到其他领域提供了一个基本框架,例如操纵和编辑二维数学输入以实现数学文本的自动排版[4]。这种语言的典型程序片段如图1所示。视觉上更复杂的形式,如多重积分、和、乘积和IF条件也被识别和编译。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design philosophy for an interactive keyboard terminal
The basic version of the Klerer--May programming system has been in operation at Columbia University's Hudson Laboratories for nearly four years in an off-line mode and for two years in an on-line mode. This system [1--3] permits programming using normal two-dimensional mathematical expressions and flexible language forms. In the area of scientific applications, such a language approach permits faster total throughput, i.e., less time spent in programming or debugging a specific problem compared to conventional FORTRAN-like languages. It also offers a basic framework for extension into other areas such as the manipulation and editing of two-dimensional mathematical input for automatic typesetting of mathematical text [4]. A typical program segment in this language is illustrated in Fig. 1. More visually complex forms, such as multiple integrals, sums, products, and "IF" conditions are also recognized and compiled.
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