将约束求解器集成到实时动画环境中

Peer Griebel, G. Lehrenfeld, Wolfgang Müller, C. Tahedl, Holger Uhr
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引用次数: 11

摘要

研究了将交互式约束求解器集成到现有的二维实时动画环境中,以实现单个图形对象的更好的可观察性、可追溯性和稳定性。我们提出了为对象分配约束的两种方法。第一种方法是在创建对象时为其分配约束,使其在整个生命周期内保持稳定。第二种方法是在计算每帧之前动态改变约束。调查是基于我们的实践经验,完整的可视化编程语言画报Janus和并行约束求解器Parcon。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating a constraint solver into a real-time animation environment
Investigates the integration of an interactive constraint solver into an existing 2D real-time animation environment in order to achieve a better observability, traceability and stability of the individual graphical objects. We present two approaches for assigning constraints to the objects. The first approach assigns constraints to the objects when they are created, keeping them stable during their entire life-time. The second approach dynamically changes constraints before the computation of each frame. The investigation is based on our practical experience with the complete visual programming language Pictorial Janus and the parallel constraint solver Parcon.
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