基于角色的游戏互动故事叙述模式

E. S. D. Lima, Bruno Feijó, A. Furtado
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引用次数: 0

摘要

本文提出了一种基于角色的交互式游戏故事模型,该模型将多智能体规划与基于生产规则的戏剧管理策略相结合,指导故事生成过程。所提出的方法能够在高度互动的游戏世界中生成和控制基于角色的叙述。在对模型进行描述后,对模型的适用性和性能进行了评价。一个完全实现的原型游戏被用来演示模型在实践中是如何工作的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Character-based Model for Interactive Storytelling in Games
In this paper, we present a novel character-based model for interactive storytelling in games, which combines multi-agent planning with a drama management strategy based on production rules to guide the narrative generation process. The underlying proposed method is capable of generating and controlling the enactment of character-based narratives in highly interactive game worlds. After describing the model, the paper proceeds to assess its applicability and performance. A fully implemented prototype game is used to demonstrate how the model works in practice.
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