基于结构信息的两阶段体积纹理合成

A. Akl, C. Yaacoub, M. Donias, Jean-Pierre Da Costa, C. Germain
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引用次数: 0

摘要

体积纹理合成主要用于计算机图形学中对物体进行纹理合成,以增加3D场景的真实感。它在许多应用领域也特别有趣,例如研究材料的三维内部结构和为医学目的通过3D成像技术获得的体积数据建模。本文在已有的二维结构/纹理合成算法的基础上,提出了一种两阶段的三维纹理合成方法,首先合成输入纹理的体积结构层,然后利用体积结构层帮助合成体积纹理。结果表明,使用结构信息有助于体积纹理的合成,并且优于仅基于强度信息的合成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-Stage volumetric texture synthesis based on structural information
Volumetric texture synthesis is mainly used in computer graphics for texturing objects in order to increase the realism of the 3D scenario. It is also of particular interest in many application domains such as studying the three-dimensional internal structure of materials and modelling volumetric data obtained by 3D imaging techniques for medical purposes. Based on a previously proposed 2D structure/texture synthesis algorithm, this paper proposes a two-stage 3D texture synthesis approach where the volumetric structure layer of the input texture is first synthesized, then used to help the synthesis of the volumetric texture. Results show that, using the structural information helps the synthesis of the volumetric texture and can outperform the synthesis based only on intensity information.
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