{"title":"带有信号的随机对策的定性确定性和可判决性","authors":"N. Bertrand, B. Genest, H. Gimbert","doi":"10.1145/3107926","DOIUrl":null,"url":null,"abstract":"We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning strategies, under reachability, safety, Buchi or co-Buchi winning objectives. We prove two qualitative determinacy results. First, in a reachability game either player $1$ can achieve almost-surely the reachability objective, or player 2 can ensure surely the complementary safety objective, or both players have positively winning strategies. Second, in a Buchi game if player 1 cannot achieve almost-surely the Buchi objective, then player 2 can ensure positively the complementary co-Buchi objective. We prove that players only need strategies with finite-memory, whose sizes range from no memory at all to doubly-exponential number of states, with matching lower bounds. Together with the qualitative determinacy results, we also provide fix-point algorithms for deciding which player has an almost-surely winning or a positively winning strategy and for computing the finite memory strategy. Complexity ranges from EXPTIME to 2-EXPTIME with matching lower bounds, and better complexity can be achieved for some special cases where one of the players is better informed than her opponent.","PeriodicalId":415902,"journal":{"name":"2009 24th Annual IEEE Symposium on Logic In Computer Science","volume":"2005 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"63","resultStr":"{\"title\":\"Qualitative Determinacy and Decidability of Stochastic Games with Signals\",\"authors\":\"N. Bertrand, B. Genest, H. Gimbert\",\"doi\":\"10.1145/3107926\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning strategies, under reachability, safety, Buchi or co-Buchi winning objectives. We prove two qualitative determinacy results. First, in a reachability game either player $1$ can achieve almost-surely the reachability objective, or player 2 can ensure surely the complementary safety objective, or both players have positively winning strategies. Second, in a Buchi game if player 1 cannot achieve almost-surely the Buchi objective, then player 2 can ensure positively the complementary co-Buchi objective. We prove that players only need strategies with finite-memory, whose sizes range from no memory at all to doubly-exponential number of states, with matching lower bounds. Together with the qualitative determinacy results, we also provide fix-point algorithms for deciding which player has an almost-surely winning or a positively winning strategy and for computing the finite memory strategy. Complexity ranges from EXPTIME to 2-EXPTIME with matching lower bounds, and better complexity can be achieved for some special cases where one of the players is better informed than her opponent.\",\"PeriodicalId\":415902,\"journal\":{\"name\":\"2009 24th Annual IEEE Symposium on Logic In Computer Science\",\"volume\":\"2005 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"63\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 24th Annual IEEE Symposium on Logic In Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3107926\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 24th Annual IEEE Symposium on Logic In Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3107926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Qualitative Determinacy and Decidability of Stochastic Games with Signals
We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning strategies, under reachability, safety, Buchi or co-Buchi winning objectives. We prove two qualitative determinacy results. First, in a reachability game either player $1$ can achieve almost-surely the reachability objective, or player 2 can ensure surely the complementary safety objective, or both players have positively winning strategies. Second, in a Buchi game if player 1 cannot achieve almost-surely the Buchi objective, then player 2 can ensure positively the complementary co-Buchi objective. We prove that players only need strategies with finite-memory, whose sizes range from no memory at all to doubly-exponential number of states, with matching lower bounds. Together with the qualitative determinacy results, we also provide fix-point algorithms for deciding which player has an almost-surely winning or a positively winning strategy and for computing the finite memory strategy. Complexity ranges from EXPTIME to 2-EXPTIME with matching lower bounds, and better complexity can be achieved for some special cases where one of the players is better informed than her opponent.