{"title":"数字环境下信息作为产品、必要性与特权:以虚拟世界为例","authors":"Biljana Mitrović","doi":"10.14254/1800-7074/14-3/3","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to examine the status of information in virtual worlds as well as information relating to these phenomena of the digi‐ tal environment, first and foremost bearing in mind MMORPG video games. The information to be analyzed include those required for using such types of digital environment – to play","PeriodicalId":127435,"journal":{"name":"Media Dialogues – Medijski dijalozi","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Information as a Product, Necessity and Prerogative in Digital Environment: the Case of Virtual Worlds\",\"authors\":\"Biljana Mitrović\",\"doi\":\"10.14254/1800-7074/14-3/3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this paper is to examine the status of information in virtual worlds as well as information relating to these phenomena of the digi‐ tal environment, first and foremost bearing in mind MMORPG video games. The information to be analyzed include those required for using such types of digital environment – to play\",\"PeriodicalId\":127435,\"journal\":{\"name\":\"Media Dialogues – Medijski dijalozi\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Media Dialogues – Medijski dijalozi\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14254/1800-7074/14-3/3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Media Dialogues – Medijski dijalozi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14254/1800-7074/14-3/3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Information as a Product, Necessity and Prerogative in Digital Environment: the Case of Virtual Worlds
The aim of this paper is to examine the status of information in virtual worlds as well as information relating to these phenomena of the digi‐ tal environment, first and foremost bearing in mind MMORPG video games. The information to be analyzed include those required for using such types of digital environment – to play