数字环境下信息作为产品、必要性与特权:以虚拟世界为例

Biljana Mitrović
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引用次数: 0

摘要

本文的目的是研究虚拟世界中的信息状态,以及与数字环境中这些现象相关的信息,首先要记住MMORPG视频游戏。要分析的信息包括使用这种类型的数字环境所需的信息-玩
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Information as a Product, Necessity and Prerogative in Digital Environment: the Case of Virtual Worlds
The aim of this paper is to examine the status of information in virtual worlds as well as information relating to these phenomena of the digi‐ tal environment, first and foremost bearing in mind MMORPG video games. The information to be analyzed include those required for using such types of digital environment – to play
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