结合纹理特征的迭代图切交互式图像分割

Ning An, Chi-Man Pun
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引用次数: 12

摘要

基于图割的交互式分割近年来引起了人们的广泛关注。在原始图裁剪中,前景目标从背景中提取往往会出现很多错误,能量函数的直方图分布不够充分。本文提出了一种融合纹理特征的迭代图切算法。我们利用用户干预在开始时对物体进行近似循环,并通过“SLIC”方法将图像划分为超像素。在RGB颜色初始化高斯混合模型(GMM)之后,我们使用一个结合颜色模型和纹理描述的向量来估计GMM的参数。然后在图中应用最小割算法进行能量最小化,使GMM调整聚类并重新计算参数。该过程迭代直到最小切算法收敛。最后,我们将我们的方法与“GrabCut”进行了比较。实验表明,该方法取得了良好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Iterated Graph Cut Integrating Texture Characterization for Interactive Image Segmentation
Graph cuts based interactive segmentation has drawn a lot of attention in recent years. In original graph cuts, the extraction of foreground object from its background often leads to many mistakes and the histogram distribution for energy function is not enough. In this paper, an iterated graph cut algorithm integrating texture characterization is proposed. We utilize user intervention to cycle the object approximately in the beginning, and the image is divided into superpixels by "SLIC" method. After initialization Gaussian mixture model (GMM) by RGB colors, we use a vector which combines color model and texture description for the estimation of GMM parameters. Then min-cut algorithm is applied in the graph for energy minimization, so GMM adjust their clusters and recompute the parameters. The process iterates until min-cut algorithm converges. Finally, we give a comparison between our method and "GrabCut". The experiments show that our have good results.
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