Blexer系统-对运动功能障碍患者进行基于网络监督的适应性充分发挥治疗性游戏

Martina Eckert, Ignacio Gómez-Martinho, Cristina Estéban, Yadira Peláez, Mónica Jiménez, María Luisa Martín Ruiz, Maite Manzano, Alicia Aglio, V. Osma, J. Meneses, Luis Salgado
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引用次数: 6

摘要

这项工作提出了“Blexer”(Blender Exergames)系统,用于为身体功能障碍患者设计的治疗性Exergames。用户通过Kinect®传感器捕捉到的肢体动作来控制游戏。游戏融入了放大功能,增强了沉浸感。通过医疗平台“Blexer-med”,临床医生为每个病人单独配置游戏。在用户的PC上,中间件“Chiro”用于在游戏和web平台之间传输配置数据和结果。与文献中发现的类似方法相反,我们的系统并不依赖于特定病理的迷你游戏,而是专注于具有完整且引人注目的游戏环境的通用“全面体验”游戏的设计。在Octalysis框架中定义的8个核心驱动原则已经应用于第一款原型游戏《Phiby’s Adventure》的设计中。它包含四个对日常训练有用的通用练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Blexer system - Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for people with physical dysfunctionalities. The users control the games with corporal movements, captured by the Kinect® sensor. Games incorporate an amplifying functionality that enhances the immersive feeling. Via the medical platform “Blexer-med”, clinicians configure the games individually for each patient. On the user’s PC, the middleware “Chiro” is used to transmit configuration data and results between the games and the web platform. Opposed to similar approaches found in literature, our system does not rely on pathology specific mini-games but focus on the design of generic “Full-Play” games, with a complete and compelling gaming environment. The principles of eight Core Drives defined in the Octalysis framework have been applied in the design of the first prototype game “Phiby’s Adventure” presented here. It contains four generic exercises useful for daily training.
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