增强现实和虚拟现实的定性通信

C. Westphal, Dongbiao He, K. Makhijani, Richard Li
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引用次数: 1

摘要

定性通信已被提出,以提高网络的响应能力,由于丢包。其基本思想是允许网络丢弃部分有效负载以保持会话的完整性(而不是像TCP那样丢弃整个数据包)。我们在AR/VR的背景下考虑这个想法,看看有选择地放弃有效负载如何自然地适合这样的应用程序,在这种应用程序中,数据可以很容易地在一些关键和非关键数据中进行拆分。我们提出了在360度视频流中利用定性通信的基本机制,以及一个预取方案。我们在实际的360视频轨迹上评估了这个提议,并显示了我们的提议与普通传输机制相比的显著改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Qualitative Communications for Augmented Reality and Virtual Reality
Qualitative Communication has been proposed to increase the responsiveness of a network due to packet loss. The basic idea is to allow the network to drop part of the payload to preserve the integrity of the session (as opposed to dropping whole packets as in TCP).We consider this idea in the context of AR/VR and see how selectively dropping payload naturally fits with such an application where the data can be easily split within some critical and non-critical data. We present basic mechanism to leverage qualitative communications in 360 degree video streaming, as well as a pre-fetching scheme. We evaluate this proposal on actual 360 video traces and show the significant improvement of our proposal versus a vanilla transmission mechanism.
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