使用平行于轴的矩形进行单图像3D建筑重建

Tomás Ferranti, Asla Medeiros e Sá, P. Carvalho
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引用次数: 0

摘要

历史摄影收藏是城市演变的宝贵文献。这些收藏中记录的许多历史建筑可能已经被拆除或随着时间的推移而改变。由于可用的信息数量减少,可能仅限于少数图像和/或原理图,因此对此类建筑物进行数字建模可能具有挑战性。本文提出了一种从单幅图像中创建一组近似场景元素(如墙壁、地板和屋顶)的3D矩形的方法。利用针孔相机模型,通过相机标定步骤恢复模型的固有参数,可以提取平行于某一轴的平面的几何和纹理。结果表明,使用所提出的技术,可以从单个图像创建良好的场景可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Single Image 3D Building Reconstruction Using Rectangles Parallel to an Axis
Historic photographic collections are valuable documents of urban evolution through time. Many historic buildings documented in such collections may have been demolished or changed over time. Digital modeling such buildings may be challenging due to the reduced amount of information available that may be limited to a few images and/or schematic drawings. This paper presents a method to create a 3D set of rectangles that approximates elements of a scene (such as walls, floors, and roofs) from a single image. Using a pinhole camera model, the extraction of geometry and texture of planes parallel to an axis can be obtained after a camera calibration step that recovers intrinsic parameters of the model. Results show that a good visualization of the scene can be created, using the proposed technique, from a single image.
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