{"title":"对鼓励参与的方法的评价","authors":"Hitoshi Kawasaki, Atsushi Yamamoto, H. Kurasawa, Hiroshi Sato, Motonori Nakamura, Ryuma Kakinuma","doi":"10.1145/2494091.2497342","DOIUrl":null,"url":null,"abstract":"Much attention is being focused on participatory sensing, in which real-world data are collected using personal mobile devices as sensor nodes to sense various conditions of the world we live in. In participatory sensing, there is a problem in that the supply of data is insufficient if users are not motivated to participate in sensing services. We previously proposed Top of Worlds, a method for encouraging user participation by presenting rankings in multidimensional hierarchical sets. In this paper, we describe the development of a ranking system and a real-world evaluation to confirm that Top of Worlds can encourage user participation.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"An evaluation of method for encouraging participation\",\"authors\":\"Hitoshi Kawasaki, Atsushi Yamamoto, H. Kurasawa, Hiroshi Sato, Motonori Nakamura, Ryuma Kakinuma\",\"doi\":\"10.1145/2494091.2497342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Much attention is being focused on participatory sensing, in which real-world data are collected using personal mobile devices as sensor nodes to sense various conditions of the world we live in. In participatory sensing, there is a problem in that the supply of data is insufficient if users are not motivated to participate in sensing services. We previously proposed Top of Worlds, a method for encouraging user participation by presenting rankings in multidimensional hierarchical sets. In this paper, we describe the development of a ranking system and a real-world evaluation to confirm that Top of Worlds can encourage user participation.\",\"PeriodicalId\":220524,\"journal\":{\"name\":\"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2494091.2497342\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2494091.2497342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
参与式传感技术备受关注,它利用个人移动设备作为传感器节点收集真实世界的数据,以感知我们生活的世界的各种状况。参与式感知存在一个问题,即如果不鼓励用户参与感知服务,数据的供应就会不足。我们之前提出了Top of Worlds,这是一种通过在多维层次集合中呈现排名来鼓励用户参与的方法。在本文中,我们描述了一个排名系统的开发和一个真实世界的评估,以证实Top of Worlds可以鼓励用户参与。
An evaluation of method for encouraging participation
Much attention is being focused on participatory sensing, in which real-world data are collected using personal mobile devices as sensor nodes to sense various conditions of the world we live in. In participatory sensing, there is a problem in that the supply of data is insufficient if users are not motivated to participate in sensing services. We previously proposed Top of Worlds, a method for encouraging user participation by presenting rankings in multidimensional hierarchical sets. In this paper, we describe the development of a ranking system and a real-world evaluation to confirm that Top of Worlds can encourage user participation.