使用GPS数据在现实的3D环境中控制代理

Matti Pouke
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引用次数: 6

摘要

在本文中,我们的重点是控制一个虚拟环境中的代理仅使用GPS信息收集的现货设备。GPS数据本身噪声太大,无法用作路点数据,因为即使是路点上的小错误也可能导致特工徘徊在非法地点或卡在障碍物之间。为了改善不准确的路点坐标,我们创建了一种基于地图匹配和a *路径查找的方法,利用导航网格。为了证明我们的方法的能力,我们将其与另外两种方法进行了比较,这两种方法是不带寻径的地图匹配方法和不带导航网格的基于分类器的GPS平均方法。我们发现,使用具有地图匹配和基于a *的寻路的导航网格,即使有时在路径中引入一些不自然性,也可以保证智能体的安全路线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using GPS Data to Control an Agent in a Realistic 3D Environment
In this paper we focus on controlling an agent in a virtual environment using only GPS information collected with off-the-shelf devices. GPS data in itself is too noisy to be used as waypoint data, as even minor errors in waypoints may cause agents to wander into illegal locations or get stuck between obstacles. To improve the inaccurate waypoint coordinates, we created a method based on map matching and A* path finding utilizing a navigation mesh. To demonstrate the competence of our method we compare it with two other methods, which are map matching without path finding and a classifier based GPS averaging without a navigation mesh. We found that using a navigation mesh with map matching and A* based path finding, safe routes can always be guaranteed for the agent even though some unnaturalness is sometimes introduced in the paths.
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