使用人种学数据支持学龄前儿童的游戏设计

Marleny Luque Carbajal, M. Baranauskas
{"title":"使用人种学数据支持学龄前儿童的游戏设计","authors":"Marleny Luque Carbajal, M. Baranauskas","doi":"10.1145/3357155.3358470","DOIUrl":null,"url":null,"abstract":"Ethnography is a well-known instrument for studying the target user group and its context. In this paper, we present and discuss an ethnographic study within a kindergarten environment with the aim of gaining insight into the nature of children's behaviors, interpersonal relationships, and engagement with regular kindergarten resources. The ethnographic data collected is used as supporting material in the design of a memory game that uses Near Field Communication (NFC) technology. We conducted a Case Study to evaluate the memory game with the participation of 5-6 years old children and preschool teachers, in a real educational scenario. The results suggest that NFC technology may enhance the play experience of the classic memory game by providing emotional connections with the children. The work also contributes by showing the effectiveness of Ethnography in supporting the design of playful technology for a constantly changing and creative environment of kindergarten settings.","PeriodicalId":237718,"journal":{"name":"Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Using ethnographic data to support preschool children's game design\",\"authors\":\"Marleny Luque Carbajal, M. Baranauskas\",\"doi\":\"10.1145/3357155.3358470\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Ethnography is a well-known instrument for studying the target user group and its context. In this paper, we present and discuss an ethnographic study within a kindergarten environment with the aim of gaining insight into the nature of children's behaviors, interpersonal relationships, and engagement with regular kindergarten resources. The ethnographic data collected is used as supporting material in the design of a memory game that uses Near Field Communication (NFC) technology. We conducted a Case Study to evaluate the memory game with the participation of 5-6 years old children and preschool teachers, in a real educational scenario. The results suggest that NFC technology may enhance the play experience of the classic memory game by providing emotional connections with the children. The work also contributes by showing the effectiveness of Ethnography in supporting the design of playful technology for a constantly changing and creative environment of kindergarten settings.\",\"PeriodicalId\":237718,\"journal\":{\"name\":\"Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3357155.3358470\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3357155.3358470","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

民族志是一种众所周知的研究目标用户群体及其背景的工具。在本文中,我们提出并讨论了一项幼儿园环境中的民族志研究,目的是深入了解儿童行为的本质、人际关系和对常规幼儿园资源的参与。收集到的人种学数据被用作设计一款使用近场通信(NFC)技术的记忆游戏的辅助材料。我们在一个真实的教育场景中,对5-6岁儿童和幼儿园教师参与的记忆游戏进行了案例研究。结果表明,NFC技术可以通过提供与儿童的情感联系来增强经典记忆游戏的游戏体验。这项工作还通过展示民族志在支持幼儿园设置不断变化和创造性环境的有趣技术设计方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using ethnographic data to support preschool children's game design
Ethnography is a well-known instrument for studying the target user group and its context. In this paper, we present and discuss an ethnographic study within a kindergarten environment with the aim of gaining insight into the nature of children's behaviors, interpersonal relationships, and engagement with regular kindergarten resources. The ethnographic data collected is used as supporting material in the design of a memory game that uses Near Field Communication (NFC) technology. We conducted a Case Study to evaluate the memory game with the participation of 5-6 years old children and preschool teachers, in a real educational scenario. The results suggest that NFC technology may enhance the play experience of the classic memory game by providing emotional connections with the children. The work also contributes by showing the effectiveness of Ethnography in supporting the design of playful technology for a constantly changing and creative environment of kindergarten settings.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信